Izanami Workshop

Disclaimer:

This page showcases some of my work that were released under the companies that i have worked, Links for store/games are not handled by me, so the link might be dead, or the game might have been removed.

If links are not available as of now, i will just mentioned the name of the game i had worked under them, you are free to search online for their information.

Projects

1518 Studio:

My primary work at 1518 Studios is to customize the godot engine, make multiplayer game, using C++, PhysX, Rush backend

  • Built and maintained a Custom Godot 4 Engine.
  • Wrote custom modules for Godot 4 Engine with C++ to integrate custom nodes and communicated with business logic and backend..
  • Integrated third party C++ libraries as custom modules for the Custom Godot Engine.
  • Replaced Godot physics and integrated PhysX 5.1 to the engine and created physics nodes using PhysX physics objects.
  • Developed a casual multiplayer shooter, using Custom Godot 4 Engine with C++ and Rust backend.

Byju's:

I work with OSMO Worksheets team at Byju's, we use computer vision technology to make education interactive, I implement features, fix issues and maintain the US version of the application.

Scientific Games:

At Scientific Games, i work on 3-4 Games every year, the games i work release on different casinos handled by Scientific Games, so there is no one stop app for it, so you check out casinos here, and play my games from them.

PhantomEFX App Store Sciplay Play Store

Some of the Top Grossing Games, i have worked on are listed below.

  • Jackpot Party: Groovy Grape / Far Out Orange
  • Ultimate Firelink Games
  • Hot Shot Inferno
  • Heidis Bier Haus
  • Crystal Spider

Narola Infotech:

Ajax Media Tech:

Panamon Technologies: